World Journal of Laparoscopic Surgery

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VOLUME 15 , ISSUE 2 ( May-August, 2022 ) > List of Articles

ORIGINAL RESEARCH

Efficacy of Serious Game Training in Comparison with the Traditional Training in Learning the Laparoscopic Cholecystectomy Skills: An Interventional Analytic Study

Zohrehsadat Mirmoghtadaie, Mansour Bhahrdoust, Adnan Tizmaghz, Ghazaal Shabestanipour

Keywords : Laparoscopic cholecystectomy, Serious game, Touch Surgery™

Citation Information : Mirmoghtadaie Z, Bhahrdoust M, Tizmaghz A, Shabestanipour G. Efficacy of Serious Game Training in Comparison with the Traditional Training in Learning the Laparoscopic Cholecystectomy Skills: An Interventional Analytic Study. World J Lap Surg 2022; 15 (2):99-102.

DOI: 10.5005/jp-journals-10033-1523

License: CC BY-NC 4.0

Published Online: 16-08-2022

Copyright Statement:  Copyright © 2022; The Author(s).


Abstract

Background: Performing a laparoscopic cholecystectomy (LC) surgery requires a high level of experience, and complementary training methods are demanded. In this study, we evaluated the efficacy of serious game LC training compared to the traditional LC training in laparoscopic cholecystectomy skills of junior residents. Materials and methods: Forty-four junior residents with no history of LC performance were assigned to either the serious game training group (case group, n = 22) or the traditional (Zollinger's Atlas of Surgical Operations) training group (control group, n = 22). Participants were allowed to perform the operation only when they achieved a score of more than 80% in the theory checklist. Results: The mean LC skills score based on the pre-surgery theory checklist was 84.5 ± 11.1% in the case group and 68.2 ± 17.6% in the control group (p = 0.021). The total number of attempts needed to reach an 80% score in the theory checklist was 2.97 ± 1.40 in the case and 4.17 ± 2.03 in the control group (p = 0.001). The mean operation time and the number of attempts needed to complete the operation without complications were significantly lower in the case group (p = 0.028 and p = 0.041, respectively). The final skills score was 90.8 ± 9.2% in the case group and 80.1 ± 14.2% in the control group (p = 0.012). Conclusion: Serious game training was more effective than traditional training in all aspects of LC performance. Therefore, broader usage of the serious game for LC training is recommended.


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